Han targets GS with his opening shot. Both have dispel and the ewoks dont have enough damage to kill them. Mirrors vs faster DRs and Basts: need pre-taunt. With JKA as buff immunity should be pretty easy. Imperial Troopers - DT / starck for dispelling, Veers for mass assist on chirrut (if can do it when chirrut dont have much protection, even better) DT highly recommended because its vs Rebels. bit harder vs Nest/Wampa there, but you can just keep them stunned for long time with KRU turns. SWGOH General Hux Counters Based on 4,288 GAC Battles analyzed this season. ZMT NS wih Aco+Zombie. GG super high HP build, with crit focus. 6* Mods and G12+ often make her above 100K). Counter Video---- : https://youtu.be/ONWYYfmWp5I. Now I always stick that in my back line. (1 tank, 1 attacker/supp recommended) while this can work without jolee/GK, its much harder without GMY if facing Quartet. will become risky, but still doable. Those crits cant kill any of those. vs Quartet, make sure its a top tier JTR team, with C3PO/Nest/Thrawn/Holdo. ZKRU L (Kylo, FoST, FoO, FoX). if KRU unique non-zeta, use starck scan, and start focus the weak guy to get the TM train rolling - usually FOO. can be Leader IG-88, HK47, GG himself. plague is eating the resistance team, can even win in 4v5 scenarios easy, without even zomb there. Attack Sion, gain TM, keep attacking. NOT FULLY TESTED, STILL THEORY ** Dooku L with NS. Save my name, email, and website in this browser for the next time I comment. Suck up the initial damage. Below is a list of counters for Territory Wars and Grand Arena. Territory Battles, Which Characters First? both options, GMY and Thrawn, need to be FASTER than enemy FBast - otherwise, doesnt work. Strategy - Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surprass their heals - with single big-hitters or TM gains. Strategy : outspeed them, use the mass debuffs for your own good, or just very high offensive capabilities. Strategy - Stop the TM gain (Daze/High Tenacity) or outspeed them. Remember, FO also have +30 speed. isolate, then fracture Revan (need to outspeed when Jolee), super fast Thrawn (extra 30 speed). All need as much health as possible. defense team that can take a hit. Rebels offensive power surpass FO defensive powers. need good damage and TM gains to kill fast. Anti-Jedi, focusing the L often. With Veers, Snow, Starck, Shore, DT/Range. Counter Jedi Knight Revan Lead Jedi Master Luke together with Wat Tambor teams by using Jedi Knight Revan together with General Anakin and Jedi Knight Luke! Hard to daze them because of foresights, so need to stop the TM train in other ways [disabling BB-8, crit avoidance] or exploit the lot of turns [plague]. your team should be as good as theirs if you want to beat. Strategy - Avoid Zombie taunting 24/7 [dispel / buff immunity] or work around it [strong AoEs], heals [HoTs, healers, high health steal], Counter Video---- : https://youtu.be/Vux466cgJ5Q, Lead give HP+Protection heals on resist/inflicting debuffs, boba's execute make sure no revive. Counter Video---- : https://youtu.be/t716cZAwj2M. Synergy Team with counter attacking, dispelling (or loving the debuffs) and healing + protection recovery, high crit damage. Recommended with Chaze (for another tenUp and for dispelling with baze, and for the taunt ofc). Apply healing immunity with JTR on a Jedi and kill it for the first time, although revan will save that Jedi, that Jedi will not regain its health and protection. Deathmark helps beat the clock. Optional Additions: DT, Nest. Boba/Wampa highly recommended here as well, Fast, offensive team. Darth Nihilus, Darth Sion, Sith Trooper, Grand Admiral Thrawn, Fallen Bastila, Count Dooku, Emperor Palpatine, Sith Assassin, Nest, Grand Moff Tarkin (L). Admiral Piett deathmark good vs boba's revive. Vs CLS Trio and Quartet : attacking from stealth (r2) and from assists (bb-8) while having higher TM gain than CLS' team. focus GBAlpha first if possible. You should use annihilate on Revan or Bindo if he is in the team. Rex Hide the MT/Wampa/DN. on GMY turns, try to get DR. when around 60-70%, use GMY special to one-shot. play on the plague + healing immunity. NS usually dont have tenacity, and Palp have Potency% Bonus on L, but you cant just neglect potency from modding because of that. dont panic if you start die, you'll revive a lot from Talzin L, and you can allow 2 fast deaths due to Zomb' unique revives. Ideal turn: Thrawn swaps with DT, DT AoE, Palp heal, IPD Boom. make sure BB-8/Poe will go before Vader, otherwise RNG will start have bigger effect.